Plugin SDK for creating plugins for GTA SA with C++
Plugin SDK makes writing plugins abstract from dirty memory patching and editing.
Last version available here:
Overview (Russian):
IMFX - Gunflash. Release!
New version of IMFX released. Added Gunflash & Headshot modifications.
Which modification do you want to see in IMFX? Leave your comment.
All In One Mod?
I'm currently work on some mod where I want to put some of my previous works.
Currently done:
-Lensflare v.2.0
-Moonphases v.2.0
-Proportional Coronas
Want to add in future:
-Blood Spots 3.0
-Roadsign text
-Gunflash
-Headshot
And maybe more...
Currently done:
-Lensflare v.2.0
-Moonphases v.2.0
-Proportional Coronas
Want to add in future:
-Blood Spots 3.0
-Roadsign text
-Gunflash
-Headshot
And maybe more...
How to enable crash dumps (.dmp) files generating on Windows
-Open registry editor (regedit.exe)
-Go to the folder
HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\Windows Error Reporting
-Create new folder inside Windows Error Reporting folder, name it as LocalDumps
-After applicaton was crashed, dump-file will be generated in User\AppData\Local\CrashDumps folder.
PS this file could be opened with VC++ studio. Its researching helps to fix crashes in most of mods.
-Go to the folder
HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\Windows Error Reporting
-Create new folder inside Windows Error Reporting folder, name it as LocalDumps
-After applicaton was crashed, dump-file will be generated in User\AppData\Local\CrashDumps folder.
PS this file could be opened with VC++ studio. Its researching helps to fix crashes in most of mods.
GTAF Annual Awards 2012
ImVehFt was nominated on "Best tool of 2012" award.
You can vote here:
http://www.gtaforums.com/index.php?showtopic=545136
DK22Pac was nominated on "Modder of the year 2012" award.
You can vote here:
http://www.gtaforums.com/index.php?showtopic=545140
Only registered GTAF users can vote in this pool.
You can vote here:
http://www.gtaforums.com/index.php?showtopic=545136
DK22Pac was nominated on "Modder of the year 2012" award.
You can vote here:
http://www.gtaforums.com/index.php?showtopic=545140
Only registered GTAF users can vote in this pool.
newCoronaLimit
Plugin increases corona limit from 64 to 1000, includes C++ source.
Available in files section.
Available in files section.
ImVehLM => ImVehM ?
Since me and izerli united our works, I think that project name should be changed...
Improved Vehicles Mod? Or what do you think? Any other ideas? Post in comments :)
Improved Vehicles Mod? Or what do you think? Any other ideas? Post in comments :)
What's the difference between DK22's, DK22Pac and DK22?
DK22Pac is mine nickname at vg, gf and some other sites. Also, it's my nickname at blogger.
DK22 is a shorter version of nickname.
DK22's is a blog's title, which means it's mine blog.
DK22 is a shorter version of nickname.
DK22's is a blog's title, which means it's mine blog.
ImVehLM 2.0 new information
==Supported components (dummies)==
- breaklight_l
- breaklight_r
- revlight_l
- revlight_r
- foglight_l
- foglight_r
- indicator_lf
- indicator_rf
- indicator_lm
- indicator_rm
- indicator_lr
-
indicator_rr
*Each component can have a second variant, for example
breaklight_l2
or
breaklight_la
**It was _2 suffix in ImVehLM 1.0
**You can use any suffix in this case
*Each component can have suffixes in his name:
sm - create small corona without shadow
bg - create big corona
shd - create shadow
**Shadow is created for components with prefix "indicator" by default.
If you want indicator dummy without shadow, you can name it
indicator_lf_sm
If you want indicator with small corona and with shadow, you can name it
indicator_lf_smshd
==Supported materials==
Name Version Texture Color(Hex) Color(RGB)
frontlight_l_material (default) vehiclelights #3CFF00 60 255 0
frontlight_r_material (default) vehiclelights #FF00AF 255 0 175
rearlight_l_material (default) vehiclelights #00FFFF 0 255 255
rearlight_r_material (default) vehiclelights #FF00FF 255 0 255
breaklight_l_material vehiclelights #B8FF00 184 255 0
breaklight_r_material vehiclelights #FF3B00 255 59 0
revlight_l_material vehiclelights #FFAD00 255 173 0
revlight_r_material vehiclelights #00FFC6 0 255 198
foglight_l_material vehiclelights #FFAE00 255 174 0
foglight_r_material vehiclelights #00FFC7 0 255 199
indicator_lf_material vehiclelights #B7FF00 183 255 0
indicator_rf_material vehiclelights #FF3A00 255 58 0
indicator_lm_material vehiclelights #B6FF00 182 255 0
indicator_rm_material vehiclelights #FF3900 255 57 0
indicator_lr_material vehiclelights #B5FF00 181 255 0
indicator_rr_material vehiclelights #FF3800 255 56 0
light_night_material vehiclelights #0010FF 0 16 255
light_allday_material vehiclelights #0011FF 0 17 255
default_day_material default #0012FF 0 18 255
Release date (first test) - 31.08.12 / 01.09.12
Part of IVLM2.0: fire.cs
IVLM don't use .lm additional files anymore. Now all scripts will have .cs extension.
You can find latest fire.cs here.
You can find latest fire.cs here.
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